Sony had a long history of development with its console and its controller. The history of the controller has changed so much, and usually, the switch is for good. The changes towards the controller become less obvious since the introduction of dual sticks.
PlayStation 5 comes with a controller known as DualSense, and it takes an interesting approach. Sony purposely took a daring approach by changing something that works so well (hint: DualShock 4) and replaced it with longer, thinner handles that swooped down like a black and white croissant.
DualSense is a controller that comes with an enticing idea, and when used right, it can make games even better. The idea is that your hand can further immerse in a game with its new haptic vibrations and rear triggers with variable tension.
The controller’s design will be based on a slightly futuristic style, while the layout is identical with a tweak over a few buttons. They also introduced a built-in microphone, which added some new edge to the new controller.
Apart from that, the controller has larger triggers and touchpad, textured grips on the back, and it charges via USB – C. The battery life is almost the same as DualShock, which needs a recharge after seven to eight of use.
Is DualSense Controller New Design Better?
DualSense Controller is slightly larger and heavier compared to its predecessor. The reason for the change in size is due to its new features. The controller now offers haptic feedback and new triggers with variable tension.
Looking DualSense Controller in an image, it doesn’t look particularly comfy. But once you brace yourself and pick it up for the first time, you will surprise with how good it is. This controller feels great to hold.
The handle is longer, which means your whole hands can rest on them comfortably. And since the controller has a thinner handle, you can grip the controller securely too. The design of this controller takes into account our ergonomics and don’t bend in a perfect circle.
Haptics feedback or vibrations are not the newest technology implemented onto the controller. The rumbling controller has been in around since the Nintendo 64, but it hasn’t offered many variations into it. Usually, the vibrations that we usually get are when there is an explosion, and the controller will vibrate.
In DualSense, the vibrations work differently in the sense the vibrations are even bigger and better. There is a lot more variety in what DualSense controller can produce and mimic the events on screen.
The best example to describe this is by playing Astro’s Playroom, a 3D platformer bundled with PlayStation 5. While playing as a little robot venturing the environment, you will feel different kinds of sensations coming on into your controller.
You can feel the crunch of the sand while walking across the beach, the cracking of the glass as you smash through a panel, and elastic tension while you are pulling loose cable. And all these sensations are coming from different parts of the controller. Sometimes, the sound effects will be from the controller’s built-in speakers, making the experience incredibly immersive.
While all of this could be something amazing, one big question will lurk around us. How many of these features will appear in most PlayStation 5 games? It’s safe to think Sony – published titles will lean into this functionality, but what about third-party titles and other games coming from another platform.
The other improvements made to the DualSense lies once you start playing the games designed to make use of the controller’s features. The DualSense controller L2 and R2 triggers are nearly identical to those on DualShock 4. But, once you stumble upon its real uses, something different will happen.
Adaptive triggers mean the force required to pull the trigger can change depending on what’s happening on screen. The best way to illustrate this will once again found in Astro’s Playroom. When you fire a bow, you will feel resistance in the trigger, mimicking the string pull back.
There are some issues regarding this new feature, which can overuse adaptive triggers until it will be detrimental to the experience. Playing Spider-Man: Miler Morales uses adaptive triggers to mimic the tension of Mile’s web-swinging.
However, after using it for a couple of hours, you will start to have a strain in your fingers, and the best option to have is to turn off the feature. This new feature is best if we use it sparingly and not to oversalt it.
One major difference Sony adds between the DualSense controller and DualShock controller is the microphone. Every DualSense controller comes with a built-in microphone.
These new features are now letting us communicate with friends online without needing to grab a headset. While this is a handy feature, it does come with some drawbacks.
The DualSense microphone is great at sensing when we’re talking or when the TV makes all the noise and will filter out any background noise. However, the feature is sometimes a little aggressive and cut your microphone off before you finish or start your sentence.
The best way to use a DualSense microphone is if you’re asking a friend a quick question. But, if you want to have a long conversation with your friend on the other line, it is just best to plug in an actual headset.